Call of Duty Advanced Warfare System Requirements

Call of Duty Advanced Warfare 

Call of Duty Advanced Warfare and Battlefield 4 set new benchmarks for audio-visual qualities in games, particularly through the use of excessive visuals and amplify ed sounds. These audio-visual spectacles have reached a point where triple-A video games perhaps even surpass the spectacles of action movies. In other words, video games have become more like movies. In this article, we will discuss Call of Duty Advanced Warfare System Requirements.

Although the spectacular aesthetics of film and video games have converged, there is still a fundamental difference in how it is used. Thus, this will focus on spectacle in these two games, particularly in interactive, in-game sequences where the player is in control.

FPS Genre

Call of Duty Advanced Warfare (CODAW) and Battlefield 4 (BF4) does not present anything new, as they adhere to the same logic, game rules, and game mechanics. The most central features in FPS games are the first-person view, the visual presence of the barrel of the avatar’s gun, and the focus on conflict. 12 In addition, the first-person subjective perspective constantly moves. As a result, it seems almost as if a camera was attached to the avatar’s head, moving through the world in one long take. Running, jumping, looking around, and crouching—these movements all affect the player’s view.

While there have been some changes and refinements to the game design formula, when it comes to gameplay mechanics, not much has changed since the genre came into being a little over two decades ago. FPS gameplay depends on action hooks: the player traverses a three-dimensional world and shoots enemies, choosing from a wide range of weapons. 14 While CODAW’s futuristic setting provides some variation from the formulaic gameplay that is the staple of the Call of Duty franchise. 

The Evolution of Technology 

The importance of audio-visual qualities to CODAW and BF4 becomes apparent in the distributors’ marketing efforts: images, videos, and texts which highlight the game engines’ audio-visual qualities were released and distributed before and after the games’ respective launches. Significantly, CODAW’s scripted destruction gives the game a chance to construct spectacular scenes that the player navigates and fights through.

In CODAW and BF4, in particular, the perspective often resembles a handheld camera due to the quick movements and the constant shaking of the “camera.” The player-controlled perspective from inside the body of the avatar and the lack of editing in video games enhances the effects known from cinema. Indeed, gunfights in BF4 and CODAW are simply spectacular experiences. Bullets, explosions, and avatar movements shake the camera in every direction, making the image unfocused and blurry, sometimes covered by fluids, dirt, and blood. 

Call of Duty Advanced Warfare System Requirements

OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit.

Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.80 GHz.

Memory: 6 GB RAM.

Graphics: NVIDIA® GeForce® GTS 450 @ 1 GB / ATI® Radeon™ HD 5870 @ 1 GB.

DirectX: Version 11. 

Conclusion

Video games with photorealistic graphics often draw on conventions from other audio-visual media. This reliance on other media capitalizes on players’ media literacy, as it assumes knowledge of the other medium. 43 In particular, the FPS employs spectacle to a great extent, which profoundly impacts the intensity of player engagement in the game space. 44 The remediation of Hollywood’s impact aesthetics allows recent FPS games to produce an exhilarating and interactive gaming experience. 

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